We’re happy and excited to announce that EQT Ventures is leading a $15m Series A for Hiber (www.hiberworld.com), one of the fastest growing community driven gaming platforms in the world. With their proprietary game engine, Hiber enables players to create their own social gaming experience without any need for coding, which means that the amount of people in the world who can create their own favourite game is exploding.


The Lenus Team

Today, Lenus announced its €50m Series A investment by EQT Ventures, the largest investment the fund has done to date. Lenus was founded in Copenhagen 2016, and is a platform for health coaches, enabling them to scale their business and ultimately prevent more people from lifestyle related diseases.

An estimated 3.2 billion people worldwide are overweight, defined as a BMI of 25 or higher. That’s an unbelievable number, and unfortunately it’s growing every year. Obesity can lead to dangerous diseases like type-2 diabetes, high blood pressure and heart attacks.


Have some cake!

Five years ago today, we announced the launch of EQT Ventures. Our first fund was €566m, and our byline was Half VC, Half startup. In 2019 we raised fund two with total commitments of €660m. It’s been a roller coaster ride so far — just like it is for most of the start-ups that we team up with. That’s exactly how we like it: we come from the start-up world, we thrive in the unknown, and we’re passionate about iterating our way to success, just like the founders we want to team up with.

We started with a simple mission…


We’re EQT Ventures, a global VC built to partner and support the next generation of global winners across every stage — from seed stage to explosive growth. Built by former founders and operators, we’re a distributed team with a “local with locals” approach and teams in Stockholm, London, SF, Berlin, Paris and Amsterdam.

The team is now expanding with a Tech Analyst position, based in Stockholm. …


Today is a historic day for Peakon as the company reveals it has agreed to join one of the leading HR and finance software providers Workday (NASDAQ: $WDAY). On behalf of EQT Ventures, a massive congratulations to both teams over at Peakon and Workday! We have no doubt that Peakon’s fantastic growth journey will accelerate even further as part of the Workday platform, and that this will enable even more organisations around the globe to improve their employee engagement going forward.


When you look at the most popular and highest grossing mobile games, at a simplified level, they all share two key features:

  1. A core loop that’s fun to play, not just a few times but over and over again thousands of times
  2. A meta-game that rewards players for completing the core loop in a way that helps them progress long term

Most people who work in mobile gaming today — whether they’re game designers, developers or investors like myself — agree that (1) the core loop’s the most difficult component to nail at the outset, whereas (2) the progression is…


If you grew up in the early 2000s playing computer games, chances are that you probably tried out one version or another of The Sims. Still going strong with a passionate fan base to this day, the franchise became pretty popular with its sandbox video game series, selling more than 200 million copies over the last two decades.

A big part of that success came from how it enabled players to design and decorate their virtual houses as if they were IRL. …


When King released Candy Crush Saga on Facebook in spring 2012, there was no way we could have predicted the game’s monumental success. However, when we released Candy Crush Saga on mobile seven months later it quickly became one of the most downloaded mobile games on the App Store. Seven years later, Candy Crush remains one of the top ten grossing games globally and, with multiple new titles in the franchise launched since, it’s one of the most played games globally with hundreds of millions of monthly players. But Candy Crush Saga’s impact goes beyond just its commercial success. To…


Over the last 5–7 years — in my opinion — surprisingly little has changed in the mobile games industry in the West:

  • Apple’s App Store and Google Play are still the leading platforms.
  • Despite 100,000+ new games being released annually on these platforms, evergreen franchises like Candy Crush Saga and Clash of Clans are still top 10 grossing globally — seven years after launch. Who would have thought that in 2012?!
  • The industry is in a constant state of consolidation, where the larger $1bn+ companies acquire a bunch of smaller / mid-sized game studios every year.
  • Very few people enjoy…

Huge news coming out of Helsinki today — Small Giant Games, the team behind Empires & Puzzles, has entered into an agreement to be acquired by Zynga (Nasdaq: ZNGA) in a deal worth $700m. Massive congratulations to Timo, Markus, Otto and the rest of the Small Giant team — this is a well-deserved milestone for everyone at the company. And a big congratulations to Zynga too, as it acquires one of the best mobile game developers in the world.

This also marks a massive milestone for EQT Ventures: it’s the fund’s first exit, and a very high caliber one. Since…

Lars Jörnow

VC @eqtventures | 3x Dad | Gamer | Chess Player

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